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How to Enable a Demo Slot

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Variants

You can activate and main demo slot manage Variants within your project by using the Unreal Editor's Variant Manager UI. First, ensure that you have the Variant Manager plugin installed to enable this UI. Once you have enabled the Variant Manager Plugin, you will see the Variant Management panel. It is divided into four columns. On the left-hand column you'll find a list Actors. To tie an Actor to a Variant, simply drag the Actor to the Variant in the left-hand column. To unbind an Actor simply right-click it in the list and select Unbind from the context menu.

The Values panel is located in the right-hand column. If you click on a property you'll see its saved value. You can also record the current value by clicking the right-hand side button. Variant will update the value captured and store the updated value for the property. The value will not change in the Level Viewport, but it will be saved to your project. If the Variant is activated the Variant will be in a position to call the functions that are available to the bound Actor.

The Variant Manager is able to capture the properties that Blueprints expose unlike the previous Variant Manager. These properties can then be automatically bound to Actors. You can also bind the properties of your actors to Variants. If the Variant is set to on the property's recorded value will be matched to the Variant's. If the Variant is off, the property's recorded value won't be updated.

Additionally, you'll be able to check the constraints of the Variant that you are currently working on in the Values panel. If your Variant is set to 150 percent BOM, Main demo Slot as an example, you will see that the car's model has also been set to 150%. This information can be used to enhance your user interfaces. You can also switch between various trim options of the Variant.

As with other components in Unreal Variants can also be edited and added to your project. Once you've created the Variant and linked it to an Actor it is possible to make use of the Variant Manager to activate the Variant as well as modify the properties of the actor. If you're developing an interface you can use thumbnail images to display the different Variants that you're working with.

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