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How to Enable a Demo Slot

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Variants

Actively manage Variants in your project with the help of the Unreal Editor's Variant Manager UI. First, make sure that you have the Variant Manager plugin turned on to enable this UI. Once you do you'll see the Variant Manager panel that is divided into four columns. The left-hand column has the list of actors. To connect an Actor to a Variant, simply drag the Actor to the Variant in the left column. To remove an Actor click it with a right-click in the list and choose Unbind from the context menu.

The Values panel is located in the right-hand column. Click on a property to see its saved value. The left-hand button allows you to record the current value. Variant will alter the value it has recorded and store the updated value for Demo Slot Bandito the property. It won't alter the value in the Level Viewport, but it will be saved in your project. When the Variant activates, the Variant will be able call the functions that are available to the bound Actor.

Unlike the previous Variant Manager, the Variant Manager can capture properties that are revealed by Blueprints. These properties can then be automatically bound to Actors. It is also possible to bind the properties of your actors to Variants. If the Variant is turned on, the property's captured value will be identical to the Variant's value. If the Variant is off, the property's captured value won't be updated.

In the Values tab, you'll also see the limitations of the Variant you're currently working on. For instance, if the current Variant is set to 150 BOM, you'll notice that the car's model also has 150 percent BOM. You can incorporate this information in your user interfaces. You can also switch between different trim options for the Variant.

Variants, like the other components in Unreal can be edited and integrated into your project. Once you've created your Variant, bound it to an Actor and save it. the Variant Manager can be used to activate the Variant or change the properties of the Actor. To display the Variants on your interface you can make use of thumbnail pictures.

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